For example, a given Constellation might confer an additional power to the Neopets in play, or otherwise might change the game in some fashion. Quest cards affect all parts of the game, and are (usually) neutral.Ĭonstellation cards represent constellations in the sky which impact play in some way. Because Curse cards typically remain in play, they can cripple a given Neopet's ability to perform effectively. Curses are usually placed on a Neopet belonging to the opponent, and have a negative or detrimental effect on that Neopet. Location cards are typically based upon the fantasy locations of the Neopets website.įate cards are divided into two sub-categories: Curse and Quest. The Location can give an advantage to a certain kind of Neopet, or can cause some side effect to any battles occurring there. Location cards can be played in one area to affect all future battles taking place there (until they get replaced by another Location). Because one can discover that "Something has Happened!" at virtually any time, such cards can introduce a heavy element of surprise. These cards often are used to influence the outcome of a battle, and are then discarded. Something Has Happened! cards cause a one-time, instantaneous event or effect to occur. A player must "bank" 21 points worth of Items and Equipment cards in order to win the game. Item and Equipment cards are also the only cards worth points, ranging from 0 to 8. The advantage to Items is that they can be sprung upon an opponent unexpectedly. Whereas Items can only be used once before being discarded, Equipment is attached to the Neopet and remains there until it is removed by another card. Item and Equipment cards increase a Neopet's abilities, by adding points onto the printed base number in one or more categories, and frequently have special abilities that affect gameplay. A Hero card can be used to fight a difficult battle (often against a villain), but can be used only once before being discarded. If a villain is played, the arena in which the villain is located is effectively sealed off until the villain is confronted and beaten, until which point the players cannot start contests against their opponent in that arena, only the villain. Villain cards and Hero cards both have extremely high ability numbers, and are designed to oppose one another. Only Neopets of the matching base species can transform into the Experienced Neopet role, so, for example, only a Jubjub could turn into a Jubjub Engineer, while a Mynci could not. The Experienced Neopet cards consist of both a Neopet species and an occupation, e.g. An Experienced Neopet has higher attributes, and often has helpful special abilities that influence various part of the game. The Experienced Neopet is much like an evolved Pokémon in the Pokémon Trading Card Game. Basic Neopets never have a printed score higher than 10, or lower than 1. Each of these is given a value, with a higher number denoting a greater power or skill in a given category. The cards list four abilities or attributes, which are: strength, agility, intelligence, and magic. The Basic Neopet cards are the foundation of the game, and are based on the creatures from the Neopets website. The various Neopets cards are divided into categories that affect gameplay in different ways. Winning a competition during a player's own turn allows the player to bank or draw a card banking enough cards of sufficient value eventually leads to victory. These Neopets compete against opposing Neopets in four different arenas: Strength, Agility, Intelligence, and Magic. Players start with a single Neopet on the first turn, moving up to three by the third turn. Each card may have only 3 copies included. Most deck-building articles suggest a limit of 2-3 species for the Basic Neopets, along with a minimum of 20 Item and/or Equipment cards (essentially half of the deck). Neopets TCG is a two-player game, where each player has a play deck of at least 40 cards and a separate deck of at least 10 Basic Neopets. As with many other trading card games, the cards serve two purposes, collecting and playing a game. Neopets is aimed at a slightly younger audience than other Wizards of the Coast offerings such as Magic: The Gathering. The game was launched in 2003 and produced by Wizards of the Coast, a large trading card company that produces a variety of other trading card games. The ' Neopets TCG' is an out-of-print collectible card game and a spin-off of the popular virtual pet website, Neopets. Mike Elliott, Skaff Elias, Andrew Finch, Bill Rose
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